Thursday, March 14, 2019

Rogue Sculpt: Head Turnaround






This is the head sculpt on the highest sub-division level. My process for sculpting is to create the
 general shape, then to z-remesh to a low poly model, and then sculpt in detail on further sub-division levels. 

No comments:

Post a Comment

Final Artbook link

The link to view my final artbook is here . (Note: it might take a while to load)