Final Year Project
Thursday, March 14, 2019
Rogue Sculpt: Head Turnaround
This is the head sculpt on the highest sub-division level. My process for sculpting is to create the
general shape, then to z-remesh to a low poly model, and then sculpt in detail on further sub-division levels.
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Final Artbook link
The link to view my final artbook is here . (Note: it might take a while to load)
Priest Moodbaord
Here is my moodboard I have made for one of the classes I intend to design: the Priest. Inspired by World of Warcraft's priests, they...
Warrior Promo Art and CYMK Version
Rogue Sculpt: Back satchel and shoulder belt detail
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